I have facilitated a lot of of mob programming workshops. One question I often get as a facilitator for a new Mob is, "If the whole team is working on the same thing at the same time on the same computer, how could mob programming possibly be efficient?"
Unfortunately, mob programming doesn't have a lot of data behind it right now. To rectify this, I have been running experiments and collecting data to determine how velocity, cycle time, quality, and team happiness are affected when an established team starts experimenting with mob programming.
In this session, I will teach you what mob programming is and how I facilitate new Mobs, I will present the data I have collected so far from new Mobs, and I will teach you a protocol you can use to measure your own Mobs, so you can validate (or refute!) the results I have seen.
I'll cover some typical advantages and disadvantages I have seen when teams start to mob together. Let me emphasize, though: the only way for you to know how mobbing will change your team's results is to try it yourself. The purpose of this session is to teach you how you yourself can run a mob programming experiment and measure the results.
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